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Updates have been released for Team Fortress 2. 2nd UPDATE: Command has now been removed, but it doesn't look like anyone that used it suffers a rollback. GG Valve.. April 30, 2008 - Team Fortress 2 Update Released Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Team Fortress 2 Client * Removed TF2 achievement console commands Team Fortress 2 Server * Fixed clients being able to trigger sv_soundscape_printdebuginfo on the server * Fixed potential "nuke" exploit in rcon subsystem UPDATE: Valve has made a major gaff with the release of the new medic unlockable weapons - rather then grind through every achievement, Valve has left open a client command "achievement_unlock_all" that completes all achievements and thereby unlocks the 3 new weapons. The only questions remaining is.. who screwed that up? Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Source Engine * Improved particle performance on multi-core machines * Added FOV slider to Options | Video | Advanced for all games (moved there from TF2’s multiplayer options) * Fixed surround sound initialization problems with new speaker modes defined in Vista Team Fortress 2 * Added Goldrush * Added Character Info and Loadout to the main menu * Added 39 Medic achievements * Added unique Medic items: o The Blutsaugher, The Kritzkrieg, and The Ubersaw * Added new attack animations to most melee weapons * Added new speech for the Heavy and Demoman * Added Stopwatch mode to Tournament mode o Automatically used on Attack/Defense maps * Teleporter effect no longer shows up on invisible or disguised Spies * Spies disguised as their own team can now capture control points * Increased force taken by pipebombs by bullets and explosions * Target ID hud is now colored red or blue to match the spectator target * Tournament mode no longer ends matches early if the time limit is nearly up when a new round starts * Fixed exploit where clients could start benchmark mode on servers * Fixed drowning exploit that allowed players to regenerate health * Fixed reload exploit that allowed plays to fire instantly after switching weapons * Fixed flamethrower bug where a player flush against a wall couldn't be lit on fire from the front * Fixed invulnerability overlay not drawing if the invuln player was previously on fire * Fixed "times used" entry in teleporters maxing out at 32 * Fixed rare client crash on level change during control point capturing * Minor fix to stat gathering to prevent players using sv_cheats to easily garner achievements * For mapmakers: o Mapmakers can now directly place the tf_gamerules entity into their map. Fixes Hammer thinking the inputs to it are broken o Mapmakers can now place Engineer buildings directly into a map, with an option for them to be invulnerable o Added "AddRedTeamScore" and "AddBlueTeamScore" inputs to tf_gamerules o Added "SetRequiredObserverTarget" input to tf_gamerules. Force spectators to use the specified viewpoint * Granary o Added setup time logic, and gates to the middle o Fixed an overlay alignment bug on one of blue's gate signs o Minor lighting fixes in red/blue spawns * 2Fort o Added medium ammo and health to basement hallways o Added small ammo and health to top of spiral o Fixed a clip brush exploit outside blue sniper deck o Fixed number "2" overlay on front of red base not being assigned to the brush face Portal * Fixed a rare crash related to bone setup -- Source: Steam |




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